Chip's Challenge Level Pack 4

Chip's Challenge Level Pack 4


"I did it!" Chip McCallahan beamed as he strutted into the lounge of the Bit Busters Computer Club, grabbed a prepackaged hot coffee and some cookies, and plopped down on the leather, reclinable, multi-adjustable, temperature-controlled, fully digital smart-couch opposite Melinda. "I finally beat your overall high score!"

The Bit Busters president and top brain gave him a look over the top of her copy of Qubits magazine. "Let me guess, you took that supposedly impossible walker shortcut in that one level of the third challenge? You know that's cheating."

"All's fair in love and scoring," Chip responded brightly, and grinned when she blushed. He had only recently begun to figure out ways to get her to do that. It seemed to help level the playing field between them.

"That's as may be," she replied tartly, setting aside her magazine. "But enjoy your laurels while you can. Pretty soon I'll have an opportunity to improve my own score."

"Really?" Chip leaned forward, excited. "What kind of opportunity?"

Melinda responded with a gleam in her eye. "The board has finally approved the grand opening of the fourth official Clubhouse Challenge!"


How to Play

The CCLP4 package contains the following files:

data/CCLP4.dat The main levelset data file
data/CCLP4.ccx Story and author information file for Tile World 2
sets/*.dac Configuration files for Tile World
CCLP4.html This documentation file
cclp4res/ Images and other supporting files for this documentation

Using Tile World

To play CCLP4 using Tile World 2 or Tile World, just copy the data and sets directories to Tile World's standard location for these files. On Windows, this is the directory where Tile World has been installed. On Linux, the default location is /usr/local/share/tworld.

With Tile World, you have the choice of playing CCLP4 under either the original Lynx ruleset (which also features animated gameplay), or under the MS ruleset (as in Microsoft Chip's Challenge). Tile World also records your solutions automatically and lets you play them back later.

Using Microsoft Chip's Challenge (MSCC)

To play CCLP4 using the Microsoft version of Chip's Challenge, all you need is the CCLP4.dat file from the data folder. To make MSCC use this file, you will need a program such as CCTools, Chip's Controls or MyChips.


Links

Stuck on a level? Want to report your scores? Or just discuss the game? Then check out the links below.


Thanks to...

The CCLP4 Staff:
Josh Lee, Jeffrey Bardon, The Architect, Tyler Sontag, Andrew Menzies, random 8, and J.B. Lewis.
David "pieguy" Stolp:
for setting up the voting site and providing the staff with very detailed voting results.
chipster1059, Shane Climenhaga, and Michael Warner:
for additional level set testing.
Everyone in the Chip's Challenge community:
whose votes, feedback, continuous encouragement and occasional nagging helped make this project a success.
263739, Aaron Farmer, Andres Arrieta, Andrew Menzies, Andrew Raykowski, Archie Pusaka, Bacorn, Brandon Lee, ChipHome5, chipster1059, ChocophileBenj, Craig Vilbig, Cyberdog, Cybersmack, Daniel Bouwmeester, Dave Varberg, Derek Bowser, Earthling, Eddy Limb, Elizabeth Brockway, Eric Schmidt, Gavin Duncan, Gigih Agung Pradipta, Henry Potts, Ian Wilson, Ida R., J.B. Lewis, Jacques Smith, James Anderson, James Spriggs, Jeffrey Bardon, Jonathan Birchall, Josh Lee, Joshua Bone, Kevin Stallman, Madhav Shanbhag, Markus O., Matthew Petras, Michael Moorman, Michael Sugantino, Miika Toukola, Mike L, MyDisplayName, random 8, RB3ProKeys, Richard Blaquière, Rock Généreux, Rolf Redford, Scott Feeney, Shane Climenhaga, Steven "Syzygy" Jones, The Architect, Tom Brown, Trevor Hedges, Tyler Sontag, Victor Tsukamoto, and Zane Kuecks:
for designing levels and offering them for inclusion in CCLP4. Due to the number of levels in the set being limited, some designers could not have their creations included in CCLP4, but they certainly offered some stiff competition to the ones that did. The detailed list of levels and authors can be found here.
John Elion, Michael Hansen, Christopher Elsby, and Yongyi Chen:
for developing the excellent level editors using which these levels could be made.
Brian Raiter, Madhav Shanbhag, and Eric Schmidt:
for developing Tile World, thereby making both the Lynx and MS modes of Chip's Challenge available for playing on the various operating systems in use today.
Chuck Sommerville:
for creating that amazing, timeless, classic game called Chip's Challenge.

Change Log

2017-07-14

This package was last updated on 2017-07-14.
It may be distributed freely, as long as its contents are left intact and unmodified.

® Chip's Challenge is a registered trademark of Glynlyon, Inc.